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REVIEW :

Quake

Reviewed by : Knightmare
Rating : A-
I have faith in Lobotomy (after Duke Nukem 3D and PowerSlave who doesn't?) but I must admit, even I had doubts about their ability to port Quake to Saturn. Trying to fit Quake into a Saturn is like trying to fit Doom into a SNES - and you know how that turned out. I was convinced that Lobotomy had bitten off more than they could chew this time. I was convinced that, no matter how good a job they did, Quake would loose so much in the transfer that it would compromise the integrity of the experience. I was wrong.

As a conversion Quake exceeds all expectations. The game may not run quite as smooth as Duke Nukem 3D, the enemies may not be as detailed as the PC original, and some of the level layouts may have undergone minor surgery, but otherwise this is a remarkably authentic reproduction of the PC original right down to the ability to rocket jump and instigate monster vs monster fights. Lobotomy have succeeded against all odds in bringing the single player Quake experience to the Saturn intact, and despite what you may have heard elsewhere, that's good news for corridor fans.

Lets just dispel a certain myth right now: Quake is NOT a bad single player game. It may not be quite as compelling as Duke Nukem 3D but what it lacks in depth and interactivity (there isn't even an open door button) it more than makes up for in action and atmosphere. Offset by Trent Reznor's ambient soundtrack, Quake's awesome medieval/industrial environments provide the perfect background for a non-stop festival of carnage that takes the basic gameplay of Doom and blasts it into the third dimension. Quake is visceral, kinetic, brutal, and above all, totally compelling.

Interestingly, the pace of the gameplay on console is slightly different to the PC version. Because you are using a joypad (as opposed to the superior mouse/keyboard PC setup) and because you cannot save during a level, you tend to be much more cautious. Picking the right weapon for the right situation is a matter of life and death, and that single health pack you left back at the start of the stage suddenly becomes worth the trip...

Quake Saturn is a technological marvel. Lobotomy have pulled out the stops to bring this baby home and the end result is nothing short of stunning. My only real complaint (and you're going to hear this everywhere you go) is, of course, that the game has no multi-player mode. I've been saying this since the beginning, but without deathmatch Quake looses 90% of it's appeal. It's still a great game, but as a single player quest it doesn't have the juice of something like Duke Nukem 3D. Still, if you have the money for both I do recommend you give it a try. Lobotomy have single handedly turned the Saturn from a "corridor free zone" into a "corridor-rich environment". If I were Sega I'd be doing everything in my power right now to keep Lobotomy very, very happy.